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Stick it (MisterIXI)

Review · Puzzle · Web · PC

Stick it (MisterIXI)

Reviewed: 17 Jun 2026

Web · PC

MisterIXI · 2023

Ludograph rating

C

Mixed

57 /100

06010030BenefitLow riskB 40 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.00
B3Motor
0.40

Stick it is a clever puzzle platformer that encourages problem-solving, strategic thinking, and creativity. Players must use duct tape to manipulate objects and navigate levels, fostering spatial awareness and critical thinking. The game's design promotes learning through experimentation and adapting to new challenges.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Stick it presents minimal risks. It lacks social features, monetization pressures, or manipulative design mechanics. The content is benign, with no violence, sexual themes, or strong language. The game is a straightforward puzzle experience with no apparent psychological or social risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Stick it (MisterIXI) safe for kids?

Ludograph gives Stick it (MisterIXI) a rating of 57/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Stick it (MisterIXI)?

Our session recommendation for Stick it (MisterIXI) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Stick it (MisterIXI)?

Stick it presents minimal risks. It lacks social features, monetization pressures, or manipulative design mechanics. The content is benign, with no violence, sexual themes, or strong language. The game is a straightforward puzzle experience with no apparent psychological or social risks.