Compare this game
Storm

Review · Simulation · PlayStation 3 · Xbox 360 · PC

Storm

Reviewed: 17 May 2026

PlayStation 3 · Xbox 360 · PC

Eko Software · 2013

Ludograph rating

C

Mixed

57 /100

06010030BenefitLow riskB 40 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.10
B3Motor
0.35

Storm offers a deeply engaging cognitive experience, challenging players with intricate puzzles that demand problem-solving, spatial awareness, and strategic thinking. Its tranquil atmosphere also fosters emotional regulation, providing a relaxing mental workout. The game's interactive environments and multiple modes encourage adaptive challenge and learning transfer, making it a rich developmental experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Storm presents virtually no risks in terms of compulsion-loop design, monetization pressure, social risks, or inappropriate content. Its design prioritizes a calm, self-paced experience without manipulative mechanics, social pressures, or violent themes.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Storm safe for kids?

Ludograph gives Storm a rating of 57/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Storm?

Our session recommendation for Storm is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Storm?

Storm presents virtually no risks in terms of compulsion-loop design, monetization pressure, social risks, or inappropriate content. Its design prioritizes a calm, self-paced experience without manipulative mechanics, social pressures, or violent themes.