Compare this game
Super Farmer

Review · Strategy · PC

Super Farmer

Reviewed: 18 Jun 2026

PC

Sun Haitao · 2025

Ludograph rating

B

Good

62 /100

06010030BenefitLow riskB 48 · R 12
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

12

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.07
B3Motor
0.45

Super Farmer offers a rich strategic experience across 100 levels, fostering strong problem-solving, strategic thinking, and critical thinking skills. Its progressive difficulty and unique level challenges promote learning transfer and adaptive thinking, making it an engaging title for cognitive development.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.17

While Super Farmer is largely free of monetization and content risks, its competitive gameplay, including 'Rock, Paper, Scissors' with other farmers and hindering opponents, could introduce mild competitive toxicity and social comparison. Social-emotional benefits are minimal, with no explicit teamwork or communication features. Compulsion-loop design is low, focusing on intrinsic level progression rather than manipulative design.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Super Farmer safe for kids?

Ludograph gives Super Farmer a rating of 62/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Super Farmer?

Our session recommendation for Super Farmer is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Super Farmer?

While Super Farmer is largely free of monetization and content risks, its competitive gameplay, including 'Rock, Paper, Scissors' with other farmers and hindering opponents, could introduce mild competitive toxicity and social comparison. Social-emotional benefits are minimal, with no explicit teamwork or communication features. Compulsion-loop design is low, focusing on intrinsic level progressio