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Super Mario All-Stars and Super Mario World

Review · Platformer · SNES

Super Mario All-Stars and Super Mario World

Reviewed: 19 May 2026

SNES

Nintendo · 1994

Ludograph rating

C

Mixed

57 /100

06010030BenefitLow riskB 41 · R 7
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

7

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.10
B3Motor
0.65

Super Mario All-Stars + Super Mario World offers classic 2D platforming that significantly develops cognitive skills such as spatial awareness, problem-solving, and reaction time. The clear level structure and lack of manipulative design elements make it a healthy and engaging experience.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.06

The game presents minimal risks. Its cartoon violence is mild, and it completely lacks monetization pressures, social risks, or compulsion-loop design tactics common in modern games.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Super Mario All-Stars and Super Mario World safe for kids?

Ludograph gives Super Mario All-Stars and Super Mario World a rating of 57/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Super Mario All-Stars and Super Mario World appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Super Mario All-Stars and Super Mario World, based on benefits, risks, and content review.

How long should kids play Super Mario All-Stars and Super Mario World?

Our session recommendation for Super Mario All-Stars and Super Mario World is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Super Mario All-Stars and Super Mario World?

The game presents minimal risks. Its cartoon violence is mild, and it completely lacks monetization pressures, social risks, or compulsion-loop design tactics common in modern games.