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Tennis in the Face

Review · Action · Xbox One · PS Vita · PlayStation 3

Tennis in the Face

Reviewed: 21 May 2026

Xbox One · PS Vita · PlayStation 3 · PlayStation 4 · Nintendo Switch · PC · Android · iOS

10tons · 2013

Ludograph rating

C

Mixed

57 /100

06010030BenefitLow riskB 40 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

3

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.00
B3Motor
0.35

Tennis in the Face offers engaging physics-based puzzle gameplay that strongly promotes problem-solving, spatial awareness, strategic thinking, and critical thinking as players learn to bounce tennis balls off walls to hit targets and trigger chain reactions. The level-based structure provides clear progression and natural stopping points, making it easy to play in short bursts.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

The game contains mild, cartoonish violence where players 'knock out' enemies with tennis balls. It also features a clear reference to a fictional addictive substance ('Explodz') and its 'addicted maniacs', which is a notable content risk. While the game's scoring system offers mild variable rewards for skillful play, it does not employ significant compulsion-loop design or monetization tactics.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.67
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Tennis in the Face safe for kids?

Ludograph gives Tennis in the Face a rating of 57/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Tennis in the Face appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Tennis in the Face, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Tennis in the Face?

Our session recommendation for Tennis in the Face is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Tennis in the Face?

The game contains mild, cartoonish violence where players 'knock out' enemies with tennis balls. It also features a clear reference to a fictional addictive substance ('Explodz') and its 'addicted maniacs', which is a notable content risk. While the game's scoring system offers mild variable rewards for skillful play, it does not employ significant compulsion-loop design or monetization tactics.