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TEPPEN

Review · Card · Android · iOS

TEPPEN

Reviewed: 13 May 2026

Android · iOS

GungHo Online Entertainment · 2019

Ludograph rating

D

Caution

43 /100

06010030BenefitLow riskB 31 · R 31
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

31

Daily limit

60min

Age guidance

7+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.00
B3Motor
0.25

TEPPEN is a fast-paced digital card game that challenges players' strategic thinking and reaction time. It offers a unique real-time battle system that requires players to adapt quickly and make tactical decisions. The game features popular characters from various Capcom franchises, which can be engaging for fans. The narrative mode provides an opportunity to explore different character stories.

Design risks

R1Compulsion-loop pressure
0.47
R2Monetization
0.21
R3Social risk
0.17

TEPPEN incorporates several mechanics that can encourage excessive play, such as variable rewards, streak mechanics, and notifications for in-game events. Monetization strategies include in-app purchases that can provide advantages, potentially leading to a 'pay-to-win' dynamic. While direct social interaction is limited, competitive ranking systems could foster social comparison. The game's violence is mild and stylized, but some characters might be perceived as sexualized, though not overtly so.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $20/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is TEPPEN safe for kids?

Ludograph gives TEPPEN a rating of 43/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is TEPPEN appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for TEPPEN, based on benefits, risks, and content review.

How long should kids play TEPPEN?

Our session recommendation for TEPPEN is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of TEPPEN?

TEPPEN incorporates several mechanics that can encourage excessive play, such as variable rewards, streak mechanics, and notifications for in-game events. Monetization strategies include in-app purchases that can provide advantages, potentially leading to a 'pay-to-win' dynamic. While direct social interaction is limited, competitive ranking systems could foster social comparison. The game's viole