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THE KING OF FIGHTERS 98

Review · Action · Android

THE KING OF FIGHTERS 98

Reviewed: 02 Jul 2026

Android

chivix · 2023

Ludograph rating

A

Recommended

68 /100

06010030BenefitLow riskB 52 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

52

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.03
B3Motor
0.75

THE KING OF FIGHTERS 98 is a classic fighting game that offers significant cognitive benefits, particularly in spatial awareness, strategic thinking, critical thinking, memory, and adaptive challenge. Players must quickly analyze opponents, plan their moves, and execute precise actions, fostering strong hand-eye coordination and reaction time. It's a pure skill-based experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks in terms of compulsion-loop design, monetization, or social pressures, as it lacks modern manipulative design mechanics, microtransactions, and social features. The primary risk is the moderate level of cartoon violence inherent in a fighting game.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is THE KING OF FIGHTERS 98 safe for kids?

Ludograph gives THE KING OF FIGHTERS 98 a rating of 68/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is THE KING OF FIGHTERS 98 appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for THE KING OF FIGHTERS 98, based on benefits, risks, and content review.

How long should kids play THE KING OF FIGHTERS 98?

Our session recommendation for THE KING OF FIGHTERS 98 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of THE KING OF FIGHTERS 98?

The game presents minimal risks in terms of compulsion-loop design, monetization, or social pressures, as it lacks modern manipulative design mechanics, microtransactions, and social features. The primary risk is the moderate level of cartoon violence inherent in a fighting game.