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THE TASTE OF COMPETITION

Review · Simulation · PC

THE TASTE OF COMPETITION

Reviewed: 22 Jun 2026

PC

Gamze Bekem · 2026

Ludograph rating

C

Mixed

57 /100

06010030BenefitLow riskB 41 · R 8
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

8

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.03
B3Motor
0.45

The Taste of Competition is a fast-paced management simulation that significantly develops cognitive skills such as problem-solving, strategic thinking, and critical decision-making under pressure. Players must balance speed and accuracy, manage resources, and adapt to increasing difficulty and special events, fostering strong adaptive challenge and learning transfer abilities. It also engages memory and attention through order preparation and resource tracking.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.00

The primary risk in The Taste of Competition is the potential for loss aversion, as players face the threat of shop closure and bankruptcy due to poor decisions. While the game's fast pace can create some pressure, it lacks manipulative compulsion-loop mechanics, monetization pressures, or social risks. Content risks are minimal to none.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is THE TASTE OF COMPETITION safe for kids?

Ludograph gives THE TASTE OF COMPETITION a rating of 57/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play THE TASTE OF COMPETITION?

Our session recommendation for THE TASTE OF COMPETITION is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of THE TASTE OF COMPETITION?

The primary risk in The Taste of Competition is the potential for loss aversion, as players face the threat of shop closure and bankruptcy due to poor decisions. While the game's fast pace can create some pressure, it lacks manipulative compulsion-loop mechanics, monetization pressures, or social risks. Content risks are minimal to none.