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007: The World is not Enough

Review · Action · Nintendo 64 · PlayStation

007: The World is not Enough

Reviewed: 14 May 2026

Nintendo 64 · PlayStation

Eurocom · 2000

Ludograph rating

C

Mixed

47 /100

007: The World is not Enough is an action shooter that builds hand-eye coordination, reaction time, and problem solving, with moderate violence.

06010030BenefitLow riskB 33 · R 16
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

33

Risk (RIS)

16

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.42
B2Social-emotional
0.17
B3Motor
0.65

007: The World is Not Enough offers a classic first-person shooter experience with a focus on problem-solving, strategic thinking, and spatial awareness within its mission-based structure. Players will develop strong hand-eye coordination and reaction time as they engage in combat and navigate environments. The multiplayer mode encourages friendly competition and basic communication, fostering social interaction.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.06

The game contains moderate violence consistent with its 'T' (Teen) rating, including gunplay and explosions, though without excessive gore. There are mild instances of suggestive language. The competitive multiplayer aspect may expose players to some toxicity, and the single-player narrative presents a simplified, nationalistic view of global conflict. The game design itself does not employ modern compulsion-loop design or monetization tactics, but the core loop of constant action and reward can be inherently engaging.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 007: The World is not Enough safe for kids?

Ludograph gives 007: The World is not Enough a rating of 47/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is 007: The World is not Enough appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for 007: The World is not Enough, based on benefits, risks, and content review.

How long should kids play 007: The World is not Enough?

Our session recommendation for 007: The World is not Enough is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of 007: The World is not Enough?

The game contains moderate violence consistent with its 'T' (Teen) rating, including gunplay and explosions, though without excessive gore. There are mild instances of suggestive language. The competitive multiplayer aspect may expose players to some toxicity, and the single-player narrative presents a simplified, nationalistic view of global conflict. The game design itself does not employ modern