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TheRISS

Review · Adventure · PC

TheRISS

Reviewed: 14 Jun 2026

PC

35Degrees · 2025

Ludograph rating

C

Mixed

55 /100

06010030BenefitLow riskB 38 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.00
B3Motor
0.65

TheRISS offers a challenging and engaging experience that promotes strategic thinking through weapon combination and skill selection. Players will develop spatial awareness and hand-eye coordination in its third-person shooter combat, while the roguelike progression encourages adaptive problem-solving and learning transfer with each new run.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

While TheRISS avoids manipulative monetization and social risks, it features moderate violence in its post-apocalyptic setting, involving bio-weapons and mutated enemies. The roguelike loop, though not inherently manipulative, could lead to extended play sessions.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is TheRISS safe for kids?

Ludograph gives TheRISS a rating of 55/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is TheRISS appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for TheRISS, based on benefits, risks, and content review.

How long should kids play TheRISS?

Our session recommendation for TheRISS is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of TheRISS?

While TheRISS avoids manipulative monetization and social risks, it features moderate violence in its post-apocalyptic setting, involving bio-weapons and mutated enemies. The roguelike loop, though not inherently manipulative, could lead to extended play sessions.