LumiKin
13+

They Come in Fives

FromZero_|2026StrategyCard

LumiScore

52

out of 100

Appropriate for ages 13+ with parental supervision

90min/day recommended

Heads up

💸 Monthly cost: Free

Score breakdown

Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.

Growth

38/100

Growth Value

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Parent Pro-Tip

Parents should be aware of the game's dark and horror-inspired themes, including references to urban legends, death, and conspiracy theories. Discussing these themes with your child can help them process the content. While the game offers strong cognitive benefits, its engaging roguelike structure can lead to extended play, so setting clear time limits is advisable.

Top Skills Developed

Problem Solving5/5
Strategic Thinking5/5
Critical Thinking5/5
Adaptive Challenge5/5
Learning Transfer4/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
68
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
3
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
15
Overall Benefit Score (BDS)38/100

RepresentationHow diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
2/3
Ethnic diversity
2/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.N/A — no named characters

Insufficient information about specific characters and their interactions to determine Bechdel test result.

What your child develops

They Come in Fives offers significant cognitive benefits through its strategic card battles and roguelike progression. Players will engage in complex problem-solving, strategic thinking, and adaptive learning as they build agent armies, optimize upgrades, and navigate diverse challenges. The rich narrative and urban legend themes also encourage reading and critical engagement with story elements.

Base: UnknownMonthly: FreeReviewed Apr 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.

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About this game

They Come in Fives is a story-rich collectible card game with a dark, slightly horror-inspired atmosphere, set in a world where urban legends turn into devilish contracts. You are the Reaper, working on Lucifer’s payroll.