LumiKin
Through The Pain

Review · Adventure · macOS · PC

Through The Pain

By the LumiKin editors

Reviewed: 09 Jun 2026

macOS · PC

Legged Barrel studio · 2025

LumiScore

55/100

Good

Growth (BDS)

42

Risk (RIS)

20

Daily limit

90min

Age guidance

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.13
B3Motor
0.55

Through The Pain offers a unique and highly challenging adventure that significantly develops cognitive skills such as spatial awareness, learning transfer, and adaptive challenge. Players will hone their hand-eye coordination and emotional regulation as they navigate complex obstacles and learn from their mistakes. The game's core loop of persistent effort and eventual triumph can be deeply rewarding.

Design risks

R1Dopamine pressure
0.43
R2Monetization
0.00
R3Social risk
0.00

The game's design, inspired by 'Only Up!', heavily leverages dopamine manipulation mechanics. The constant threat of losing all progress (loss aversion) and the 'just one more try' loop (stopping barriers, escalating commitment, near misses) can make the game extremely difficult to put down. While there are no direct monetization or social risks, the intense challenge and frustration could lead to prolonged play sessions.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is Through The Pain safe for kids?

LumiKin gives Through The Pain a LumiScore of 55/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Through The Pain?

LumiKin's recommended play time for Through The Pain is Up to 90 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Through The Pain?

The game's design, inspired by 'Only Up!', heavily leverages dopamine manipulation mechanics. The constant threat of losing all progress (loss aversion) and the 'just one more try' loop (stopping barriers, escalating commitment, near misses) can make the game extremely difficult to put down. While there are no direct monetization or social risks, the intense challenge and frustration could lead to