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Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack

Review · Adventure · PC

Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack

Reviewed: 30 Apr 2026

PC

Size Five Games · 2009

Ludograph rating

A

Recommended

68 /100

Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack is an adventure game that builds problem solving and critical thinking through intricate puzzles.

06010030BenefitLow riskB 51 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.27
B3Motor
0.30

This game excels in developing cognitive skills, particularly problem-solving, strategic thinking, and critical thinking through its intricate inventory-based puzzles. The humorous and surreal narrative provides an engaging backdrop for players to exercise their memory and language skills. The cooperative mechanic of swapping between Ben and Dan, while single-player, introduces a basic form of teamwork simulation.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks related to compulsion-loop design or monetization, as it is a one-time purchase with no in-game transactions. Content risks are low, with mild, humorous violence and language appropriate for its satirical tone. Social risks are negligible due to its single-player nature and lack of online interaction.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.67
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack safe for kids?

Ludograph gives Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack a rating of 68/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack, based on benefits, risks, and content review.

How long should kids play Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack?

Our session recommendation for Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack?

The game presents minimal risks related to compulsion-loop design or monetization, as it is a one-time purchase with no in-game transactions. Content risks are low, with mild, humorous violence and language appropriate for its satirical tone. Social risks are negligible due to its single-player nature and lack of online interaction.