
Review · Indie · PC
团战不能输
Reviewed: 01 Jul 2026
PC
弈人 · 2026
Ludograph rating
Growth (BDS)
43
Risk (RIS)
13
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.78 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.15 | |
团战不能输 is a pure strategy card battle game that offers deep cognitive engagement. Players must master problem-solving, strategic and critical thinking, and adaptive challenge through diverse hero lineups and random card draws. It fosters creativity in team building and tactical deployment, providing a highly replayable and intellectually stimulating experience.
Design risks
| R1 | Compulsion-loop pressure | 0.27 | |
| R2 | Monetization | 0.04 | |
| R3 | Social risk | 0.00 | |
The game incorporates variable rewards through random card draws, which can be a mild form of compulsion-loop design. While it features microtransactions, the developer states 'fair combat' and 'no gacha' for characters, suggesting a less aggressive monetization model. There are no significant social or content risks identified.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0 – $5/mo.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.