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Vaulting Over It

Review · Action · PC

Vaulting Over It

Reviewed: 06 Jun 2026

PC

Studio Rita · 2025

Ludograph rating

B

Good

62 /100

06010030BenefitLow riskB 50 · R 19
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

19

Daily limit

90min

Age guidance

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.10
B3Motor
0.65

Vaulting Over It offers a significant challenge that fosters strong cognitive skills. Players will develop advanced problem-solving, spatial awareness, strategic thinking, critical thinking, and learning transfer as they navigate complex, physics-based obstacles. The game demands precision and adaptation, rewarding perseverance and resilience in the face of permanent mistakes.

Design risks

R1Compulsion-loop pressure
0.40
R2Monetization
0.00
R3Social risk
0.06

The game's design, featuring permanent mistakes and no checkpoints, can lead to high levels of frustration and potential loss aversion. The lack of natural stopping points may encourage extended play sessions as players try to avoid losing hard-earned progress, potentially impacting emotional regulation. While free from monetization and social risks, the core gameplay loop is built around a challenging, unforgiving experience.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Vaulting Over It safe for kids?

Ludograph gives Vaulting Over It a rating of 62/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Vaulting Over It?

Our session recommendation for Vaulting Over It is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Vaulting Over It?

The game's design, featuring permanent mistakes and no checkpoints, can lead to high levels of frustration and potential loss aversion. The lack of natural stopping points may encourage extended play sessions as players try to avoid losing hard-earned progress, potentially impacting emotional regulation. While free from monetization and social risks, the core gameplay loop is built around a challe