Compare this game
VORON: Raven’s Story

Review · Action · PC

VORON: Raven’s Story

Reviewed: 07 Jun 2026

PC

Merk Games · 2025

Ludograph rating

A

Recommended

68 /100

06010030BenefitLow riskB 52 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

52

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.33
B3Motor
0.55

VORON: Raven's Story offers a rich narrative experience focused on exploration, puzzle-solving, and moral choices. Players can develop cognitive skills like problem-solving, spatial awareness, and strategic thinking through flying mechanics and environmental puzzles. The game also encourages empathy and ethical reasoning by tasking players with helping lost souls and making choices that influence the story's outcome. Its 'easy to learn, hard to master' flying mechanics provide an adaptive challenge, fostering skill development and hand-eye coordination.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game appears to have very low risks across all categories. It explicitly states no microtransactions, loot boxes, or subscriptions, eliminating monetization pressures. There are no social features or chat, mitigating social risks like stranger interaction or competitive toxicity. Content risks are minimal, with mild, non-graphic conflict and no explicit language or sexual content. The game design avoids manipulative compulsion-loop mechanics like streak penalties or loss aversion, focusing instead on intrinsic motivation through exploration and narrative.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is VORON: Raven’s Story safe for kids?

Ludograph gives VORON: Raven’s Story a rating of 68/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is VORON: Raven’s Story appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for VORON: Raven’s Story, based on benefits, risks, and content review.

How long should kids play VORON: Raven’s Story?

Our session recommendation for VORON: Raven’s Story is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of VORON: Raven’s Story?

This game appears to have very low risks across all categories. It explicitly states no microtransactions, loot boxes, or subscriptions, eliminating monetization pressures. There are no social features or chat, mitigating social risks like stranger interaction or competitive toxicity. Content risks are minimal, with mild, non-graphic conflict and no explicit language or sexual content. The game de