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World Keepers: Last Resort

Review · Adventure · PC · iOS

World Keepers: Last Resort

Reviewed: 17 May 2026

PC · iOS

Alawar Entertainment · 2016

Ludograph rating

B

Good

59 /100

06010030BenefitLow riskB 42 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

2

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.23
B3Motor
0.30

World Keepers: Last Resort is a hidden object puzzle adventure game that encourages problem-solving, memory, and critical thinking as players search for clues and solve puzzles to progress the story. The narrative features a strong female protagonist, Elizabeth, who is tasked with saving humanity from a plague and an ancient evil. The game's visually striking environments and engaging storyline can foster a sense of accomplishment and empathy as players work to overcome challenges and protect innocent villagers.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The game contains mild fantasy violence and some frightening imagery, such as terrifying creatures and a smoke monster, which might be unsettling for very young or sensitive players. While there are no overt monetization schemes, the nature of hidden object games can sometimes lead to a desire for quick solutions, though this game does not actively encourage such behavior through in-app purchases.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is World Keepers: Last Resort safe for kids?

Ludograph gives World Keepers: Last Resort a rating of 59/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is World Keepers: Last Resort appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for World Keepers: Last Resort, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play World Keepers: Last Resort?

Our session recommendation for World Keepers: Last Resort is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of World Keepers: Last Resort?

The game contains mild fantasy violence and some frightening imagery, such as terrifying creatures and a smoke monster, which might be unsettling for very young or sensitive players. While there are no overt monetization schemes, the nature of hidden object games can sometimes lead to a desire for quick solutions, though this game does not actively encourage such behavior through in-app purchases.