LumiKin
Worms Crazy Golf

Review · Action · PC · PlayStation 3 · iOS

Worms Crazy Golf

By the LumiKin editors

Reviewed: 01 May 2026

PC · PlayStation 3 · iOS · macOS

Team17 Digital · 2011

LumiScore

49/100

Caution

Worms Crazy Golf is a golf game where strategic thinking and spatial awareness help players navigate courses, with cartoonish violence.

Growth (BDS)

33

Risk (RIS)

4

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.20
B3Motor
0.35

Worms Crazy Golf offers moderate cognitive benefits through strategic thinking, problem-solving, and spatial awareness required to navigate courses and overcome obstacles. The game also provides positive social interaction through local multiplayer, allowing friends and family to play together.

Design risks

R1Dopamine pressure
0.07
R2Monetization
0.00
R3Social risk
0.06

Risks are minimal. The game features cartoonish violence typical of the Worms series, where explosive sheep and other elements 'explode to shreds.' There is a low potential for competitive toxicity in local multiplayer. Monetization and dopamine manipulation risks are very low due to the absence of microtransactions, loot boxes, or aggressive engagement mechanics.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~1 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Worms Crazy Golf safe for kids?

LumiKin gives Worms Crazy Golf a LumiScore of 49/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Worms Crazy Golf appropriate for?

LumiKin's rubric recommends a minimum age of 7+ for Worms Crazy Golf, based on benefits, risks, and content review.

How long should kids play Worms Crazy Golf?

LumiKin's recommended play time for Worms Crazy Golf is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Worms Crazy Golf?

Risks are minimal. The game features cartoonish violence typical of the Worms series, where explosive sheep and other elements 'explode to shreds.' There is a low potential for competitive toxicity in local multiplayer. Monetization and dopamine manipulation risks are very low due to the absence of microtransactions, loot boxes, or aggressive engagement mechanics.