LumiKin
Year Walk

Review · Adventure · Wii U · PC · iOS

Year Walk

By the LumiKin editors

Reviewed: 01 May 2026

Wii U · PC · iOS · macOS

Simogo · 2013

LumiScore

50/100

Good

Year Walk is an adventure game that builds problem solving and critical thinking through a unique narrative, with a somewhat eerie atmosphere.

Growth (BDS)

35

Risk (RIS)

15

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.07
B3Motor
0.10

Year Walk is a unique and atmospheric adventure game that encourages critical thinking, problem-solving, and an appreciation for folklore and narrative. Players will engage with challenging puzzles and decipher cryptic clues to unravel a compelling story rooted in Swedish mythology.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game features a somewhat dark and eerie atmosphere, with mild fantastical violence and themes that could be unsettling for younger children. Some puzzles are quite challenging and might lead to frustration for players seeking a more casual experience.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~1 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Year Walk safe for kids?

LumiKin gives Year Walk a LumiScore of 50/100, recommended for ages 10 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Year Walk appropriate for?

LumiKin's rubric recommends a minimum age of 10+ for Year Walk (T), based on benefits, risks, and content review.

How long should kids play Year Walk?

LumiKin's recommended play time for Year Walk is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Year Walk?

The game features a somewhat dark and eerie atmosphere, with mild fantastical violence and themes that could be unsettling for younger children. Some puzzles are quite challenging and might lead to frustration for players seeking a more casual experience.