
Year Walk
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
43/100
Growth Value
- Problem Solving
- Spatial Awareness
- Critical Thinking
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Play Year Walk alongside your child — or explore the built-in Encyclopedia together after sessions — to discuss the real Swedish folklore creatures featured in the game.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Fails the test
The game centers on a male protagonist's quest relating to a female love interest; no meaningful dialogue between named female characters occurs.
Parent Pro-Tip
Co-playing transforms the game's rich cultural content into a shared learning moment, deepening reading comprehension and cross-cultural curiosity while giving parents a natural window into the game's darker themes so they can gauge their child's comfort level.
What your child develops
Year Walk is a remarkably thoughtful indie adventure that exercises genuine cognitive depth. Its cryptic, layered puzzles demand sustained critical thinking, careful observation, and memory — players must connect environmental clues across different locations and time to progress. The integrated Encyclopedia actively encourages reading and introduces players to real Swedish folklore and 19th-century cultural history, making learning transfer a meaningful part of the experience. Spatial reasoning is central to navigating its blurred 2D/3D world. The game's slow, deliberate pacing rewards patience and attention in ways that many modern games do not.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
In the old days man tried to catch a glimpse of the future in the strangest of ways. Experience the ancient Swedish phenomena of year walking through a different kind of first person adventure that blurs the line between two and three dimensions, as well as reality and the supernatural.