
Yuurei Project
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
54/100
Growth Value
- Teamwork
- Problem Solving
- Spatial Awareness
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Sit nearby for the first session and encourage your children to talk out loud to each other — 'I'll hold still here, you jump on me!' This game's entire design rewards verbal coordination, so narrating actions turns play into a genuine communication exercise.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
The game has no narrative dialogue or named characters, so the Bechdel test cannot meaningfully apply.
Parent Pro-Tip
Prompting verbal communication during play amplifies the game's already strong teamwork and language benefits, turning a fun co-op session into a structured exercise in perspective-taking, turn coordination, and cooperative problem-solving.
What your child develops
Yuurei Project is a genuinely cooperative local co-op platformer built around a clever asymmetric mechanic: players can sacrifice their own mobility to become a living platform for their partner. This design demands constant real-time communication, mutual coordination, and spatial problem-solving, making it an excellent exercise in teamwork and critical thinking. Because neither player can succeed alone, the game fosters healthy interdependence and empathy — children must pay attention to a partner's position and needs at all times. The platforming itself develops hand-eye coordination, reaction time, and fine motor precision, while the level-by-level progression encourages learning transfer as players apply strategies discovered in earlier stages to new challenges.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
First Group Project made in the AGDD Course at Reykjavík University Play together as ethereal beings trying to get through a treacherous Castle. Player 1 Controls: AD for Left and Right Movement W to Jump S (while inside the purple areas) to turn into an ethereal being that when still is essentially a platform to assist your friends.