
Resident Evil (2002)
LumiScore
Crecimiento
43/100
Valor de Crecimiento
- Resolución de Problemas
- Conciencia Espacial
- Pensamiento Estratégico
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Establish a 'horror game agreement' before allowing play: discuss that scary content is fiction, set a firm time limit of 60 minutes per session to prevent extended exposure to frightening content, and make sure play happens during daylight hours rather than before bed. Check in after sessions about emotional reactions.
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— No supera el test
While Jill Valentine is a playable protagonist, there are insufficient interactions between named female characters about non-male topics.
Consejo experto para padres
Turn puzzle-solving into a family activity by having your child explain their problem-solving process aloud—'Why did you combine those items?' or 'How did you figure out that door code?' This metacognitive reflection deepens strategic thinking and helps them transfer planning skills to real-world scenarios like organizing school projects.
Lo que tu hijo/a desarrolla
Resident Evil (2002) offers strong cognitive benefits through its survival horror design. Players must solve intricate environmental puzzles involving item combinations, resource management, and spatial navigation through the mansion's complex layout. The game demands strategic thinking as players balance limited ammunition, healing items, and inventory space while deciding when to fight or flee. Memory and attention skills are heavily tested through backtracking, remembering locked door locations, and noting environmental clues. The game's difficulty curve and limited saves create genuine adaptive challenge, requiring players to learn enemy patterns and optimize routes. Critical thinking emerges from analyzing which threats are worth engaging versus avoiding, making the cognitive engagement deeper than typical action games.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
Resident Evil is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series.