Soul Caliber 2
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Atención
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Crecimiento
54/100
Valor de Crecimiento
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Consejo experto para padres
Encourage children to focus on learning character moves and strategies rather than just button mashing. Discuss the importance of good sportsmanship, especially during competitive play with friends or family.
Principales habilidades desarrolladas
Áreas de desarrollo
Representación¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— Supera el test
Likely passes due to multiple named female characters with rivalries, though dialogue is minimal and focused on combat.
Lo que tu hijo/a desarrolla
Soul Caliber 2 is a classic fighting game that excels in developing cognitive skills such as strategic thinking, spatial awareness, and critical thinking. Its precise controls also hone hand-eye coordination, fine motor skills, and reaction time. The game offers a deep and rewarding competitive experience.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
SoulCalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998.