LumiKin

About LumiKin

Why I built this

I bought my first console with my own money in 1989, when I was ten and my parents were quietly convinced video games were a waste of a good childhood. One of the first games I loved was the original Zelda. My English wasn’t good enough to figure out the save function, so for a long time I simply started from the beginning every time — and kept playing anyway. That tells you most of what you need to know about how I feel about this medium.

I’ve been console-fluid ever since — PlayStation, Xbox, four generations of Nintendo in the house — though these days I mostly play on PC. I still believe the best narrative games sit comfortably next to good books in what they can do to you.

Then I had children, and I wanted them to play. I’ve never seen games as a threat to manage; I see them as something that, chosen well, genuinely helps a young mind grow. But “chosen well” turned out to be the hard part. The tools available to me could enforce screen-time limits and allow-lists, and they did — but all they really gave our household was conflict. They could tell me how long, never which games, and why. A blocker assumes every game is a risk to be contained. What I actually needed was a way to tell a game that builds something from a game engineered to extract something.

So I built it. The deeper I went, the clearer it became that games are not interchangeable — that the distance between a title that develops real skills and one designed to exploit attention is enormous, and almost completely invisible to the parent standing in the doorway. What changed our home wasn’t a stricter limit; it was a shared, honest read of a game’s actual benefits and risks, and a conversation we could both stand behind.

I came to this as a journalist with a background in anthropology, which is to say I’m in the habit of sourcing claims carefully and of observing — systematically, without flinching — how people behave inside the systems built for them. Games are exactly that: systems, and culture. LumiKin is what happens when you turn that lens on them in the service of parents who like games and want to choose well.

Edited by

Johan SjöstedtFounder & Editor

A journalist with a background in anthropology.