
And Yet It Moves
LumiScore
Croissance
44/100
Valeur de croissance
- Résolution de problèmes
- Orientation spatiale
- Pensée critique
Risque
FAIBLE
Modèles d'engagement
Très peu de pression pour dépenser ou jouer excessivement.
Attention
Conseil de parent expert
Set a 'levels completed' goal rather than time limits
Principales compétences développées
Domaines de développement
Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.
Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.— N/A — aucun personnage nommé
Game features a lone character navigating abstract environments with minimal to no narrative or character interactions
Conseil de parent expert
Since And Yet It Moves is level-based with natural stopping points, agreeing on completing 2-3 levels per session respects the game's structure while building executive function skills around task completion and self-regulation, which are more meaningful than arbitrary time limits.
Ce que votre enfant développe
And Yet It Moves excels at developing spatial reasoning and problem-solving skills through its innovative gravity-rotation mechanic. Players must constantly visualize how rotating the world will transform surfaces and affect movement, building exceptional spatial awareness (5/5). The game requires genuine problem-solving (5/5) as each level presents unique environmental puzzles that demand experimentation and creative thinking. Critical thinking (4/5) is engaged as players must anticipate physics consequences before rotating. The unique mechanics encourage learning transfer (4/5) - understanding spatial transformations and physics principles applicable beyond gaming. Creative thinking (4/5) is fostered by the open-ended solutions and experimental approach required. The game provides moderate adaptive challenge (3/5) with progressively complex levels. Hand-eye coordination (4/5) and timing (3/5) are well-developed through precise platforming combined with rotation mechanics. Emotional regulation (2/5) benefits from managing frustration through difficult puzzle sections.
Conformité réglementaire
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À propos de ce jeu
And Yet It Moves is a platform video game which was originally designed as a computer science project at the Vienna University of Technology in 2007. The original prototype of game got various awards and creators decided to create and release a full-version of the game.