LumiKin
Metacritic 38

Making History II: The War of the World

Muzzy Lane Software|2010StrategySimulationIndie
macOSPCLinux

LumiScore

67

out of 100

Appropriate for most ages with parental supervision

120min/jour recommandés

Attention

💸 Coût mensuel: Gratuit

Croissance

50/100

Bon

Valeur de croissance

Risque

0/100

FAIBLE

Modèles d'engagement

Conseil de parent expert

Parents should view Making History II as a complex educational tool. Encourage your child to discuss the historical events, economic principles, and strategic decisions they make in the game. While the game itself has natural stopping points, its depth can lead to long play sessions, so help your child manage their screen time effectively. Discuss the ethical implications of their in-game decisions, such as managing populations or engaging in espionage, to foster critical thinking about real-world issues.

Principales compétences développées

Résolution de problèmes5/5
Pensée stratégique5/5
Pensée critique5/5
Mathématiques et systèmes5/5
Transfert d'apprentissage5/5

Domaines de développement

CognitionRésolution de problèmes, conscience spatiale, pensée stratégique, créativité, mémoire et transfert des apprentissages. Pondéré à 50 % du score de bénéfice.
84
Socio-émotionnelTravail d'équipe, communication, empathie, régulation émotionnelle et raisonnement éthique. Pondéré à 30 % du score de bénéfice.
17
MotricitéCoordination œil-main, motricité fine, temps de réaction et activité physique. Pondéré à 20 % du score de bénéfice.
15
Score Bénéfice Global (BDS)50/100

Ce que votre enfant développe

Making History II: The War of the World offers a rich and complex grand strategy experience that significantly develops cognitive skills. Players engage in deep problem-solving, strategic thinking, and critical analysis as they manage nations, economies, and military campaigns during WWII. The extensive economic and logistical systems foster strong mathematical and systems thinking, while the adaptive AI and varied historical outcomes promote learning transfer and creative problem-solving. It provides a unique opportunity to understand historical contexts and the complexities of international relations.

Base: InconnuTemps de jeu: ~5hÉvalué mai 2026

Conformité réglementaire

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À propos de ce jeu

MAKING HISTORY II: The War of the World gives players the power to take full control of your nation, their colonies, regions, cities, and military units during the time leading up to and during the Second World War. Transform your cities into centers of industry and technology by developing production and research facilities.