
Sane
LumiScore
Croissance
47/100
Valeur de croissance
- Empathie
- Raisonnement éthique
- Lecture et langage
Risque
FAIBLE
Modèles d'engagement
Très peu de pression pour dépenser ou jouer excessivement.
Attention
Conseil de parent expert
Play alongside your child and pause after each unlocked story to discuss what the real person described — ask 'What do you think this person needed most?' and 'What would you want people to know if this happened to you?'
Principales compétences développées
Domaines de développement
Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.
Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.— N/A — aucun personnage nommé
The game features a single male detainee protagonist with no other named characters present to interact with, making the Bechdel test not applicable.
Conseil de parent expert
Co-play turns the game's already-strong empathy and ethical-reasoning benefits into an active family conversation about human rights, fairness, and the power of storytelling — deepening the learning transfer the game is designed to create.
Ce que votre enfant développe
Sane is a rare example of a game built expressly as a consciousness-raising tool. By casting the player as a detained individual whose sanity erodes without connection to memory and story, it delivers a powerful experiential lesson in empathy and human rights. Collecting memory fragments and unlocking real-life-based stories gives players direct exposure to perspectives they are unlikely to encounter in everyday life, building perspective-taking and ethical reasoning in an unusually visceral way. The quiz layer reinforces reading comprehension, factual recall, and critical reflection on social justice themes — turning gameplay into genuine learning transfer. For older children and teenagers, this is a meaningful introduction to civics, human rights, and the lived experience of marginalised communities.
Conformité réglementaire
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À propos de ce jeu
This game was developed to raise awareness of the treatment of detainees within detention centres. Your character, a current detainee is slowly becoming insane and must maintain his sanity by collecting memory fragments.