
Slime Aventure
LumiScore
Croissance
35/100
Valeur de croissance
- Orientation spatiale
- Coordination œil-main
- Temps de réaction
Risque
FAIBLE
Modèles d'engagement
Très peu de pression pour dépenser ou jouer excessivement.
Attention
Conseil de parent expert
Set clear session boundaries based on completion milestones
Principales compétences développées
Domaines de développement
Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.
Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.— N/A — aucun personnage nommé
Action platformer with slime protagonist appears to lack narrative character interactions necessary for test.
Conseil de parent expert
Use the level-based structure to establish healthy play sessions by agreeing on specific completion goals (e.g., 'complete 3 levels' rather than time-based limits). This aligns breaks with natural stopping points, teaches goal-setting, and gives children a sense of achievement. The lack of social features or time-pressure mechanics means your child can pause freely without missing out, making this ideal for practicing self-regulation and planned breaks.
Ce que votre enfant développe
Slime Aventure is a traditional action platformer that develops core cognitive and motor skills through level-based gameplay. Players strengthen spatial awareness (4/5) as they navigate platforming challenges, requiring precise understanding of distances, timing, and environmental layouts. The game provides moderate problem-solving opportunities (3/5) through obstacle navigation and level completion strategies. Hand-eye coordination (4/5) and reaction time (4/5) receive strong development through the precise timing and dexterity required for platforming mechanics. Memory and attention (3/5) are engaged as players learn level layouts and enemy patterns. The adaptive challenge (3/5) likely increases as players progress through levels, though without live-service manipulation. As a single-player experience, social-emotional benefits are minimal, limited to basic emotional regulation (1/5) when managing frustration from failed attempts.
Conformité réglementaire
Touchez un badge pour en savoir plus. Gris = non encore évalué.
À propos de ce jeu
Playable with keyboard and mouse on PC.