
Technobabylon
LumiScore
Croissance
48/100
Valeur de croissance
- Résolution de problèmes
- Pensée critique
- Lecture et langage
Risque
FAIBLE
Modèles d'engagement
Très peu de pression pour dépenser ou jouer excessivement.
Attention
Conseil de parent expert
Play the first chapter together with your teen to gauge their comfort with the game's mature themes and dystopian atmosphere before letting them continue independently.
Principales compétences développées
Domaines de développement
Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.
Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.— Réussit le test
Features two female protagonists (Latha and Max) who have substantive interactions about the conspiracy, survival, and their investigations beyond male characters.
Conseil de parent expert
Discuss the ethical dilemmas presented in the game—about AI control, surveillance, personal freedom, and addiction—to deepen critical thinking and help your teen connect the sci-fi scenarios to real-world technology debates.
Ce que votre enfant développe
Technobabylon is a cerebral point-and-click adventure that excels in cognitive development, particularly in problem-solving (5), critical thinking (5), and reading/language skills (5). Players must solve complex puzzles by gathering information, combining inventory items creatively, and piecing together clues across multiple interconnected storylines. The game's richly written narrative requires careful attention to dialogue and environmental details, fostering strong reading comprehension and vocabulary development. The mature cyberpunk themes encourage deep ethical reasoning (5) as players navigate moral dilemmas about AI governance, addiction, surveillance, and personal freedom. The multi-protagonist structure builds empathy (4) by allowing players to experience different perspectives—a police agent, an agoraphobic citizen, and a conflicted officer—each facing compelling moral choices. Memory and attention (4) are consistently challenged through the need to recall details, track multiple plot threads, and connect information across chapters. While not physically demanding, the game provides substantial intellectual engagement suitable for older teens and adults.
Conformité réglementaire
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À propos de ce jeu
The year 2087 is upon us — a future where genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction, and an omnipresent AI named Central powers the city. Its all-seeing CEL police force keeps tabs on everyone, including three people who are about to meet their maker.