
And Yet It Moves
LumiScore
Utveckling
44/100
Utvecklingsvärde
- Problemlösning
- Rumsuppfattning
- Kritiskt tänkande
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Obs
Föräldratips
Set a 'levels completed' goal rather than time limits
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
Representation?Hur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Ej tillämpligt – inga namngivna karaktärer
Game features a lone character navigating abstract environments with minimal to no narrative or character interactions
Föräldratips
Since And Yet It Moves is level-based with natural stopping points, agreeing on completing 2-3 levels per session respects the game's structure while building executive function skills around task completion and self-regulation, which are more meaningful than arbitrary time limits.
Vad ditt barn utvecklar
And Yet It Moves excels at developing spatial reasoning and problem-solving skills through its innovative gravity-rotation mechanic. Players must constantly visualize how rotating the world will transform surfaces and affect movement, building exceptional spatial awareness (5/5). The game requires genuine problem-solving (5/5) as each level presents unique environmental puzzles that demand experimentation and creative thinking. Critical thinking (4/5) is engaged as players must anticipate physics consequences before rotating. The unique mechanics encourage learning transfer (4/5) - understanding spatial transformations and physics principles applicable beyond gaming. Creative thinking (4/5) is fostered by the open-ended solutions and experimental approach required. The game provides moderate adaptive challenge (3/5) with progressively complex levels. Hand-eye coordination (4/5) and timing (3/5) are well-developed through precise platforming combined with rotation mechanics. Emotional regulation (2/5) benefits from managing frustration through difficult puzzle sections.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
And Yet It Moves is a platform video game which was originally designed as a computer science project at the Vienna University of Technology in 2007. The original prototype of game got various awards and creators decided to create and release a full-version of the game.