
Sid Meier’s Civilization VI
LumiScore
Utveckling
55/100
Utvecklingsvärde
- Problemlösning
- Strategiskt tänkande
- Kritiskt tänkande
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Obs
Föräldratips
Engage with your child about their gameplay in Civilization VI. Discuss the historical figures and civilizations they encounter, prompting them to research real-world equivalents. Challenge them to explain their strategic decisions and the consequences of those choices, both positive and negative. Encourage them to consider alternative strategies and outcomes.
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
Representation?Hur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Klarar testet
While historical leaders are predominantly male, the game includes female leaders (e.g., Catherine de' Medici, Victoria) who interact with each other and with male leaders on geopolitical matters. Conversations focus on diplomacy, trade, and war, not men.
Föräldratips
Discussing the game can transform passive play into active learning, reinforcing critical thinking and historical understanding. By asking about their strategies, you encourage metacognition and planning skills. This interaction also provides an opportunity to discuss the simplified nature of historical representation in games versus complex real-world history.
Vad ditt barn utvecklar
Sid Meier's Civilization VI is an expansive strategy game that excels in fostering cognitive development. Players are constantly engaged in complex problem-solving as they manage resources, make strategic decisions for city and empire development, and navigate intricate technology and civics trees. The game demands critical thinking to anticipate opponent moves and adapt to changing circumstances, while also requiring strong spatial awareness for optimal city and district placement. Its deep systems provide ample opportunities for learning transfer, as players apply learned principles to new situations. The game also subtly introduces players to various historical and cultural concepts, encouraging further exploration outside the game.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars.