
Mario Kart: Super Circuit (2001)
LumiScore
out of 100
Appropriate for ages 6+ with parental supervision
Obs
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Utveckling
52/100
Utvecklingsvärde
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Föräldratips
Encourage children to play Mario Kart: Super Circuit with friends or family to maximize its social benefits. Discuss strategies and celebrate both wins and losses to help develop emotional regulation.
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
RepresentationHur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Klarar inte testet
While multiple female characters are present (Peach, Daisy), there is no significant dialogue in the game, and certainly no conversation between two female characters about something other than a man.
Vad ditt barn utvecklar
Mario Kart: Super Circuit enhances spatial awareness, hand-eye coordination, and reaction time through engaging kart racing. Its local multiplayer mode fosters communication and positive social interaction among players. The game offers a moderate level of strategic thinking as players learn track layouts and item usage.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
Mario Kart: Super Circuit, known in Japan as Mario Kart Advance (マリオカートアドバンス, Mario Kāto Adobansu), is a kart racing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance in 2001. The game is the third installment in the Mario Kart series and the first for handheld consoles, following Mario Kart 64 (1996).