
Unreal Tournament 2004: Editor's Choice Edition
LumiScore
Crecimiento
44/100
Valor de Crecimiento
- Coordinación Ojo-Mano
- Tiempo de Reacción
- Conciencia Espacial
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
This game is best reserved for teens 16 and older given the graphic violence and unmoderated online environment — if your teen plays online, discuss what to do when they encounter toxic players and consider setting a server whitelist of known communities. The lack of any monetization or addictive loop design means session length is naturally self-regulating, but the 'one more match' pull of fast-paced multiplayer is worth keeping an eye on.
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— No supera el test
The game features several named female characters as selectable models and AI opponents/teammates, but there is no narrative-driven interaction or dialogue between two specific named female characters.
Lo que tu hijo/a desarrolla
Unreal Tournament 2004 is an exceptional trainer for hand-eye coordination, reaction time, and spatial awareness — players must track fast-moving targets in complex 3D arenas while managing positioning and weapon selection simultaneously. Team-based modes like Onslaught and Assault demand genuine communication, tactical coordination, and real-time strategic thinking. The game's bot AI and adjustable difficulty provide solid adaptive challenge for solo players honing their skills.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
###From demo to a series Unreal Tournament series began life as a technological demo, which showed the graphics capabilities of the Epic Games’ engine Unreal. It was first shown in 1998 together with the first game of the series.