
Live A Live
LumiScore
Wachstum
47/100
Wachstumswert
- Problemlösung
- Strategisches Denken
- Lesen & Sprache
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Play the chapters together and discuss the different time periods and cultures represented—this is a great opportunity for conversation about history, perspective-taking, and ethical choices across different scenarios.
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— Besteht den Test
Multiple chapters feature female protagonists and characters who interact about plot-relevant matters beyond male characters
Eltern-Profi-Tipp
Leverages the game's unique anthology structure (7-8 distinct time periods) to build cultural literacy, historical context, and perspective-taking skills while reinforcing strategic thinking through varied gameplay mechanics.
Was dein Kind entwickelt
Live A Live offers exceptional cognitive benefits through its innovative anthology structure, featuring seven distinct scenarios across different time periods. Each chapter presents unique strategic challenges in turn-based combat, requiring players to adapt their problem-solving approaches to different mechanics and rule sets. The game excels at reading comprehension and narrative analysis as players must understand character motivations across vastly different cultural and historical contexts—from prehistoric times to the distant future. Strategic thinking is core to combat success, with grid-based positioning and character-specific abilities demanding careful planning. The game's chapter variety naturally promotes learning transfer as players apply tactical concepts across different scenarios. Strong ethical reasoning threads run throughout, with multiple chapters exploring moral dilemmas, sacrifice, and the consequences of violence. The diverse cast and settings provide excellent cross-cultural exposure and empathy development as players experience life through wildly different protagonists.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
Live A Live (ライブ・ア・ライブ) is a RPG video game published by SquareSoft released on September 2nd, 1994 for the SNES. The game was directed by Takashi Tokita, known for his work in Final Fantasy IV and Chrono Trigger.